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Old Nov 30, 2005, 03:19 AM // 03:19   #601
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Quote:
Originally Posted by Oniobn
Quote:
Originally Posted by Noxgenus
some monk bitch who didn't heal the team in UW but let everyone die after a while, so she could solo and pick up all the items of the people who left

she refused to res anyone of the team, just so she could pick up the items for her selfish needs

so i stayed on the whole time so she couldn't pick up my items hehe and cursed her to heck the entire UW run
Oh my... I was gonna post the exact same thing but hey... why not just quote him... Not to mention this person purposely aggro'd all the aataxes to us to make us die faster. This happened months ago to me and I still remember the monks name.
wow, all these posts in the time it took me to post my tales.
first time my comp crashed and took all my typing with it =(

Noxgenus - solo monks don't have room to carry a res =) thus their uselessness in any form to the party. almost all their skills are solely for their own survival. their only contributions possible to the team are "shield of judgement" if they are carrying it & "healing breeze", and at their own risk of instant death, "prot spirit"
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Old Nov 30, 2005, 04:35 AM // 04:35   #602
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Saphir you think anyone is going to read all that?

People who upset me most in this game are the ones that play in PvP and think that the object of the game is to stand there and get hit. When I am getting hit or someone is coming at me with a hammer or shooting me with an arrow and I see the option of running away I do so. I came from a game where as a caster if you were hit you were interrupted and while being hit you could not cast spells at all unless they were "instas". So I learned to prekite and to run and then turn around and hit or snare run turn and kill. If you play this game as a warrior and expect everyone to just stand there while you use skills on them then please do us all a favor and go back to PvE where the mobs will do just that for you.
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Old Nov 30, 2005, 02:08 PM // 14:08   #603
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Default Biggest Jerks (plural) in GW

WTS Godly rare gold piece of crap with rubbish mods (100k + 2 ecto).......these are the only jerks in GW that irritate me.
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Old Nov 30, 2005, 02:18 PM // 14:18   #604
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The biggest jerks to me are "rangers" that run in pvp when the rest of their entire team has lost and died or even already logged out of the match. These rangers just run in circles around the map knowing full well they can't win and be JERKS. I call them worse than that, but, here I'll be nice.

Proper etique is, when your entire team except you has died/lost/left and you have no rez ability, to turn take a stand and go down with honor.
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Old Nov 30, 2005, 02:31 PM // 14:31   #605
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Quote:
Originally Posted by Hand Grenade
Saphir you think anyone is going to read all that?
I read it all . I agree with what saphir says, though I don't think I've ever been in an UW party with a secret solo Monk (Guildies FTW!). I've tried soloing down there on my own, and with an SS Necro, but I'm just no good at it (apologies to all the Necromancers who wasted half an hour with me while I tried it out ).
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Old Nov 30, 2005, 02:52 PM // 14:52   #606
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I've got one.

Players who don't bring a res sig into high level PvE areas... or PvP come to think of it!
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Old Nov 30, 2005, 03:06 PM // 15:06   #607
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I read Saphir's post too. If ever there was an argument to add "Kick Party Member" from a group, there you have it. Unbelievable how they used others...
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Old Nov 30, 2005, 04:29 PM // 16:29   #608
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I was in ToA lastnite buying ectos so I can free up atleast 700k+ in my storage (for those of you who doesn't know, you can only carry up to 1mil in your storage). So anyways here's my story...

Me: WTB Ectos @ 12k each (the merch was currently selling for 14k)
Jerk: 12k lol
Me: lol? why? the merch is selling for 14k, it's always 2k less than the merchant!
Jerk: o u buyin so u can sell at 13k to that guy in dist 4 lol
Me: uh... im buying so I can free up some space before I sell my stuff, I don't think you should just go off and start accusing people of that kind of $hit, makes you sound stupid!
Jerk: KISS MY FOW ARMOR AND MY 100 ECTOS U FU***N NOOB! BUYING ECTOS AT12K THEN SELLING AT 13K LOL!!
Jerk: WELCOME TO MY NOOB LIST!! KISS MY FOW ARMOR U NOOB!!
Clear***** Run**** is Ignoring you.

What an a$$! So, what I did is that Signed into my 2nd account and retaliate!
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Old Nov 30, 2005, 04:53 PM // 16:53   #609
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Regarding solo monks...there is a trend lately for solo monks to join FoW parties & leech there as well.
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Old Nov 30, 2005, 06:55 PM // 18:55   #610
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Try forming a skill-cap party in Mineral Springs made up of misc. people, this is a tricky
scenario, first thing to do is ask if anybody is carrying the Titan quest and if so have them please remove it, or you will make things alot tougher than need be, then hope everybody stays for all party members can get there skill-cap, It is a miracle if both go right.

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Old Nov 30, 2005, 07:54 PM // 19:54   #611
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really ? for all you know the titans will take out the alot of the tengu and perhaps even the boss u need the skill off :P
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Old Nov 30, 2005, 09:03 PM // 21:03   #612
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If Titan's quest is "on" I don't think there are any Tengu in Mineral Springs, only Titan's,
and if the Titan's kill a boss I don't think it is available to get a skill off of, correct me
if I am wrong, just like when monsters are fighting each other in other areas you do
not get XP or drops from them unless you are doing the fighting.

You gave me something go look into, I appreciate the feedback.

thx
Sirshadowrunner
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Old Dec 01, 2005, 07:26 AM // 07:26   #613
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Quote:
Originally Posted by Rabid Weasel
I've got one.

Players who don't bring a res sig into high level PvE areas... or PvP come to think of it!
Don't know about PvP but regarding PvE I definitely disagree. I think its perfectly ok to not have a res sig when playing PvE as long as the rest of the party is made aware of that.

Think about the cost of carrying a res sig that can only be used once during a mission or a quest: You use up one of your 8 skill slots for this. If you are playing a character such as Mesmer or Ranger, for example, there are simply too many useful skills to select only 8 from. Taking the res signet means now you can only take 7 of them.

I play R/Mo and so I take rebirth with me, anyway. Most parties have at least one monk and a few others who are monk as secondary. So the team should just make clear who has res signet, who has res spells, and make sure that at least one of those is in a position to run away if things get tough. That way one or two key players would be able to go without a res signet, which, anyway, is useless once it is used.
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Old Dec 01, 2005, 07:58 AM // 07:58   #614
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This was a team effort

The worst group ever
Quest Thirsy River
Team: 4 W/M, 1 N and one Mo/W (that’s me)

First comment to the team was that I was only doing the mission because I needed the skill “word of healing” from the boss Josso Essher

We zone in.

The team start running all over the map looking for the Giants so that they can get the bonus hp/energy and in the process manage to aggro 2 groups of bad boys as they are all over the place I am having a bad time keeping them all alive as the only healer. I was doing ok; they all survived the first encounter.

Next we move on.

I ping my energy bar showing that I only had 3/48 left and for them to wait. The team continue to aggro more of the enemy in the mad rush to kill all giants in the area.

I draw a line on the map saying for them to wait for me, do they wait? No they rush strait in OMG how can I heal them if I only have 10 energy and I am half a map away?

They start to drop one, two and thr.. wait …. I just got to that one in time but I die in a valiant attempt to keep healing "team dumb )!(

With me dead the team all start to drop until just one warrior is alive. He wins and res me and I type in “see that’s what happens when you don’t let me regain my energy”


They say ok we will go slower so I think ok we should be ok, but the next battle they all rush in all over the place. I use my skill "heal group" as that is the only way i can heal with the team all over the place. In the fight I get a hex spell placed on me sapping my energy so I am in a bad way until the ghost dies...

I told the leader that this mission was best done with 2 monks, one to keep the ghost in the game and the other to keep the team going.

We go back to the town but we don't get a 2nd monk the team don’t listen to me saying i can't do it on my own, and we restart the mission. Again it starts the same as before only this time we don’t even get the 2nd area, once back at the town I left team dumb )!(

this was the worst team I have seen in the game and I have done that mission 5 x in the last day in my heartbreaking attempt to get my word of healing.

Last edited by Vana The Everyoung; Dec 01, 2005 at 11:38 AM // 11:38..
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Old Dec 01, 2005, 08:24 AM // 08:24   #615
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This thread is one of the better things that has happend to GWG. Everyone can vent their anger at something, and it won't create loads of new threads.
Quote:
Originally Posted by Vana The Everyoung
This was a team effort

The worst group ever
Quest Thirsy River
Team: 4 W/M, 1 N and one Mo/W (that’s me)
4 warriors? even with same secondary? GG. Versatility for the win.

Quote:
I told the leader that this mission was best done with 2 monks, one to keep the ghost in the game and the other to keep the team going.
a second monk will mean quite a dip in firepower, but more stability maybe. It can be done with 1 monk though, with a decent team.

Quote:
this was the worst team I have seen in the game and I have done that mission 5 x in the last day in my heartbreaking attempt to get my word of healing.
The moment you see that teamsetup, you know things will go wrong.
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Old Dec 01, 2005, 08:27 AM // 08:27   #616
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Quote:
Originally Posted by SirShadowrunner
If Titan's quest is "on" I don't think there are any Tengu in Mineral Springs, only Titan's,
and if the Titan's kill a boss I don't think it is available to get a skill off of, correct me
if I am wrong, just like when monsters are fighting each other in other areas you do
not get XP or drops from them unless you are doing the fighting.
Consider yourself corrected. The Tengu don't disappear, though it's still inconvenient to have the Titans there. I once did a mineral springs run and someone forgot to take it off. We went ahead anyway. The titans didn't take out the bosses.

Though I can say, from the Ice Caves mission where the mursaat take out the stone summit for you that you can capture a signet from a boss whose death you had no part in.
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Old Dec 01, 2005, 11:14 AM // 11:14   #617
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Quote:
Originally Posted by Makkert
4 warriors? even with same secondary? GG. Versatility for the win.
Agree. 4 warriors in a party is too much. 3 is too much. And lately I am beginning to think that 2 is also too much. I have encountered some really good warrior players that care to look around if any of the squishies are being beaten up or care to pull back to a ranger's traps or who care to wait for people to regen. But most of the warriors I met don't. And then there is the diversity issue. Warriors may or may not believe this, but 1 W can do much better being backed up by a few cursing, blinding, weakening, burning allies than with a few extra warrior buddies at his/her side.

Did an FOW tour the other day with 1W, 1E, 2Me, 2Mo, 1 trapping ranger (me) and one N and it was ridiculously easy compared to my earlier times at FOW. At one point one of our monks had to leave but we just continued with one, and hardly noticed the difference. Yesterday did FOW again with 3W and no ranger, and only one Me which Err=7'd out shortly after the start. It was much harder! The combination of blinding and burning by the ranger traps (also set duing a battle with the help of throw dirt so not to be interrupted), and the fantastic Mesmer spells made our enemies run around like fools; strong warrior tanking was simply not that necessary.
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Old Dec 01, 2005, 12:48 PM // 12:48   #618
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Quote:
Originally Posted by coolsti
Agree. 4 warriors in a party is too much. 3 is too much. And lately I am beginning to think that 2 is also too much. I have encountered some really good warrior players that care to look around if any of the squishies are being beaten up or care to pull back to a ranger's traps or who care to wait for people to regen. But most of the warriors I met don't. And then there is the diversity issue. Warriors may or may not believe this, but 1 W can do much better being backed up by a few cursing, blinding, weakening, burning allies than with a few extra warrior buddies at his/her side.

Did an FOW tour the other day with 1W, 1E, 2Me, 2Mo, 1 trapping ranger (me) and one N and it was ridiculously easy compared to my earlier times at FOW. At one point one of our monks had to leave but we just continued with one, and hardly noticed the difference. Yesterday did FOW again with 3W and no ranger, and only one Me which Err=7'd out shortly after the start. It was much harder! The combination of blinding and burning by the ranger traps (also set duing a battle with the help of throw dirt so not to be interrupted), and the fantastic Mesmer spells made our enemies run around like fools; strong warrior tanking was simply not that necessary.
i did the the most of last mission without warrior it seem most ranger tank better then warrior becouse for some reason they take trow dirt and whirling defence oO
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Old Dec 01, 2005, 01:00 PM // 13:00   #619
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Quote:
Originally Posted by coolsti
Don't know about PvP but regarding PvE I definitely disagree. I think its perfectly ok to not have a res sig when playing PvE as long as the rest of the party is made aware of that.

Think about the cost of carrying a res sig that can only be used once during a mission or a quest: You use up one of your 8 skill slots for this. If you are playing a character such as Mesmer or Ranger, for example, there are simply too many useful skills to select only 8 from. Taking the res signet means now you can only take 7 of them.

I play R/Mo and so I take rebirth with me, anyway. Most parties have at least one monk and a few others who are monk as secondary. So the team should just make clear who has res signet, who has res spells, and make sure that at least one of those is in a position to run away if things get tough. That way one or two key players would be able to go without a res signet, which, anyway, is useless once it is used.
I agree on all points. I was in a rush yesterday as my boss was hanging over my shoulder! Anyway, i should have made myself more clear.. I meant players in PvE who refuse point blank to bring a res sig/spell saying "That's the job of you monks" or, and yes I have had this, "Res sig's are for n00bs".
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Old Dec 01, 2005, 11:01 PM // 23:01   #620
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Quote:
Originally Posted by coolsti
Agree. 4 warriors in a party is too much. 3 is too much. And lately I am beginning to think that 2 is also too much. I have encountered some really good warrior players that care to look around if any of the squishies are being beaten up or care to pull back to a ranger's traps or who care to wait for people to regen. But most of the warriors I met don't. And then there is the diversity issue. Warriors may or may not believe this, but 1 W can do much better being backed up by a few cursing, blinding, weakening, burning allies than with a few extra warrior buddies at his/her side.

I'd say 3 is definitely too much. All you really need is 1-0 warriors.
For places like UW and FOW it is actually more ideal to only have 1 warrior. As it is very tough in UW on 2 monks to heal/prot more than 2 warriors. With 3 warriors and 2 mo in UW it's pretty much guaranteed that 1 will go down just because the enemy hits so hard. The funny thing is that so many warriors are so scared of dying all the time.

I don't know why so many warriors insist on going in groups, do they not realize when they're the only warrior in a party, they get the monks all to themselves? What really important in the high level areas is not walling warriors, or multiple damage absorbers. I't's pure killing speed, and nothing kills as fast as one tank and a full complement of nukers, necros and mesmer damage dealers. The faster a party kills, the less the party has to worry about prolonged battles and running out of energy. Also the less damage the tank will take and thus less healing required all around. Groups with multiple warriors simply don't do enough damage to take down the enemy fast enough, and if they are running pure damage skills w/ no self heals or stances, even a monks w/ amazing energy management cannot heal 4+ warriors forever.

Ironically I find most of the best tanks are never warriors. Some of the best tanks I've had for UW (after the pathetic "rez me! heal me" wars dropped) have included a SS necro w/ vampiric touch, a ranger w/ troll ungent, and an ele running pheonix. They tanked both aaxtes and smites better than most tanks as one thing they seem to know how to do is rush in (instead of pulling back to the casters), aggro, and to stand their ground.
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